Research

Focus Areas

Programming Education at Scale

Instructors can see the code a class turns in, but not how any of it got written. We build tools that make a whole class's problem-solving process visible in time to act on it -- including how students use AI.

People: Ashley Zhang, Steve Oney, and Maryam Arab

Web Automation and Programming by Demonstration

People want to automate work on websites they do not control. We study what makes that hard, and build tools that let them demonstrate what they want and then see what was inferred from the demonstration.

People: Rebecca Krosnick, Jiacheng Zhang, Maryam Arab, and Steve Oney

Building and Testing Interactive Interfaces

Interactive behavior is scattered across event handlers, which makes it hard to write, hard to read, and hard to test. We design notations, editors, and prototyping tools for expressing behavior directly, and techniques for finding where an interface breaks.

People: Steve Oney and Rebecca Krosnick

Explaining Code and Capturing Process

Code records the result of a decision but not the reasoning behind it. We build editors, notebooks, and visualizations that capture the intent, discussion, and process behind an artifact, and keep them attached to it.

People: April Wang, Steve Oney, and Christopher Brooks

Accessibility of Programming and the Web

Programming tools are visual by default, which shapes who can contribute to software and in what role. We study how blind and low-vision developers actually work, alone and on mixed-ability teams, and what their tools would have to change.

People: Mauli Pandey and Steve Oney

Immersive Authoring

Building 3D content means describing spatial things through a 2D screen. We build tools for authoring, versioning, and co-creating scenes with generative models from inside VR.

People: Lei Zhang and Steve Oney

On-Demand Help for Programmers

A stuck programmer needs a helper who already has their context. We built systems that package that context, route it to an expert, a crowd, or a program synthesizer, and get the answer back into the editor -- mostly between 2016 and 2020.

People: Yan Chen and Steve Oney

All Publications

UIST 2026

CHI 2026

TSE 2026

VL/HCC 2025

UIST 2025

UIST 2024

VL/HCC 2024

L@S 2024

CHI 2024

VL/HCC 2023

CHI 2023

VL/HCC 2022

CSCW 2021

VL/HCC 2021

CHI 2021

UIST 2020

VL/HCC 2020

IMX 2020

CHI 2020

CSCW 2019

VL/HCC 2019

  • Studying the Benefits and Challenges of Immersive Dataflow Programming

    This exploratory study examines immersive dataflow programming through a prototype authoring tool and interviews with seven participants who used it to build virtual scenes. Participants valued direct interaction and immediate feedback but struggled with connecting nodes, cluttered diagrams, and navigation, motivating design changes that combine two-dimensional program layouts with three-dimensional scenes.

    Best short paper  

CHI 2019

CSCW 2018

UIST 2018

VL/HCC 2018

CHI 2017

UIST 2016

CHI 2016

UIST 2014

CHI 2013

UIST 2012

ICSE 2012

CHI 2012

IS-EUD 2011

CHI 2010

VL/HCC 2009